
FACTORIO WIKI MOD
Allow loading games with different mod settings (and automatically download the mods if necessary).More High-Resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters.
FACTORIO WIKI UPGRADE
FACTORIO WIKI GENERATOR
Map generator improvements and fixes, autoplace specification improvements and documentation.Mainly extend the feature of syncing mods with save from save loading to multiplayer game joining, mod browsing improvements, which should at least show the mod picture and more smaller things. New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders.Finishing the rest of the GUIs in the game.įactorio 0.17.0 - Stable 1 (February 2019) Major GUI rewrites - Character GUI, etc.High-Resolution sprites for the entire game.How can I give you money? I'm on Patreon. The number of pipes will be omitted if only one pipe is required. It defaults to 17, which corresponds to a fluid rate of 1200/s, which is the output rate of an offshore pump. The "minimum pipe length" setting controls the minimum number of segments that a pipe will be permitted before the calculator uses multiple lanes of pipes. With the default "minimum pipe length" setting, the calculator will display a value of " × 7 ≤ 47." This means you will need seven parallel lanes of pipes, each with a maximum length of 47 segments. Say the solution calls for 7500 units of heavy oil per second. This means that the longer a pipe is, the more parallel lanes of pipes will be required. Pipe throughput is inversely proportional to the length of the pipe. How do I interpret the pipe numbers on the "Factory" tab? This feature is not compatible with certain items, namely those that have no dependencies, and those that don't map one-to-one with a recipe. For example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper cable requirements on their own.Ĭlicking on the icon a second time will restore its dependencies. The intent behind this feature is to model the case of building a factory when you are shipping in one or more ingredients from elsewhere. It omits the dependencies of that item's recipe from the solution. What does clicking on an item's icon in the "Factory" tab do? Do the numbers in the "beacons" column represent the number of modules or the number of beacons?
